![]() Start Point -> Dark Place warps you to Core To unglitch and continue the game normally: Enter and exit Statue Chamber to arrive in Passage? (pre-Heavy Press), after which the leftmost door takes you out into Plantation. 00Īlternatively: Labyrinth I -> Sanctuary Time Attack Passage? to warp to Corridor, then exit to Passage? (post-Heavy Press). No need to quit and reload)įirst Cave -> Egg Corridor? (either) warps you to Egg No. (Enter Mimiga Village from Arthur's House and then drown to trigger this TSC overflow. Mimiga Village -> Arthur's House enables the teleporter to Labyrinth B (and also gives you a Booster v2.0, as a bonus) Labyrinth Access after doing Labyrinth Escape: "Mimiga Village (either)" means that either one works.Īlright, with that out of the way, let's get into it:ĭark Place -> Mimiga Village warps you to First Cave So for instance, "Mimiga Village" refers to that map in the main story (Curly Story may not work), whereas "Mimiga Village (Curly)" tells you that you should load that map in Curly Story (the main story may not work). Unless otherwise specified, you should load these maps in the main story mode. Drown again to trigger the overflow into map B. Defeat Ironhead and you'll end up in the Reservoir. After quitting out of map B, load into this Dark Place save file, enter the Waterway, then quit out of Waterway and load into your glitched Start Point save, and drown to warp to Main Artery. ![]() You also need a second save file (in either story mode) in Dark Place, with the entrance to the Waterway open. 1 doesn't have any collision, allowing you to reach the save point without having to get arrested. For whatever reason, with the original graphics setting, the block that's supposed to block the escape tunnel in and out of Jail No. Mimiga Village: Save in the Save Point room in the center of the village, or in Start Point.First Cave: Save in Start Point instead.For these rooms, you should instead do the following: Some "map A" rooms don't have a save point. Quit and reload back into map A, and then drown in that map to trigger the TSC overflow. Enter map B on any save file (does not need to be a glitched file).ģ. (If map A has no save point, see the remarks below.)Ģ. Perform Core Escape in order to activate the drowning glitch. I'll be using "A -> B" to denote "perform a TSC overflow from map A into map B's script". (Note that some of these setups may involve mashing through invisible dialog before the actual thing of interest happens, so if something isn't working for you, try doing that first.) If anybody can test a few (or all :P) of these and let me know if anything doesn't work, that'd be much appreciated! Also note that although I've made an effort to find every single possibility, there's always the chance that I missed something or that I omitted something that I thought was "uninteresting" but actually isn't.Īlso, I haven't personally tested every single one of these, so I'm just trusting my computer program (and that I didn't make any typos) here. Note that most of these will require a second save file, and so will not be useful for speedruns. Below I have compiled all of the "interesting" results that my program found. Part II (Best Ending credits warp): https://I wrote a computer program to search through all of the TSC overflow possibilities, and report back the ones that could potentially be useful.Part I (Normal Ending credits warp): https://.Required reading before delving into all of this: This is the epic finale and Part III of the cutscene pause glitch saga.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |